Difference between revisions of "Bot classes"
From Gladiabots Wiki
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[[Image:Health and shield.png|thumb|Diagram health and shield]] | [[Image:Health and shield.png|thumb|Diagram health and shield]] | ||
− | The bots have different health and shield values. | + | The bots have different [[Game_mechanics#Health.2C_shield_and_regeneration|health]] and [[Game_mechanics#Health.2C_shield_and_regeneration|shield]] values. |
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== Shooting stats == | == Shooting stats == | ||
− | The bots have different shooting stats. | + | The bots have different shooting stats used in the [[Game_mechanics#Shooting_process|shooting process]]. |
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Revision as of 08:05, 31 August 2017
Contents
[hide]Bot classes
Gladiabots features several bot classes. Each class has its own pros and cons. The shotgun, machine gun and sniper can only be used once per map.
Assault
- [-] it is average
- [+] it is average
Shotgun
- [-] has a weak health
- [+] moves fast (when not carrying a resource)
- [+] does devastating damages at close range
Machine gun
- [-] is very slow (but isn't slower when carrying a resource)
- [+] is very resistant
- [+] has a huge fire power
Sniper
- [-] moves slowly
- [-] has weak shield and health
- [+] always hits, whatever the attack range (except out of range)
- [+] inflicting high damages to its target
Movement speed
The bots have different movement speed depending if they carry resources or not.
Bot class | Movement speed1 | Movement speed carrying a resource1 |
---|---|---|
Shotgun | 2.0 | 0.5 |
Assault | 1.2 | 0.5 |
Sniper | 1.0 | 0.5 |
Machine gun | 0.7 | 0.7 |
- 1) Unit: meters / second
Health, shield and regeneration
The bots have different health and shield values.
Bot class | Health | Shield | Regeneration1 |
---|---|---|---|
Shotgun | 3000 | 5000 | 1667 |
Assault | 5000 | 3000 | 1000 |
Sniper | 3000 | 3000 | 1000 |
Machine gun | 7000 | 5000 | 1667 |
- 1) Unit: meters / second
Shooting stats
The bots have different shooting stats used in the shooting process.
Bot class | Aiming duration1 | Attack power2 | Bullet configuration | Attack duration1 | Time between shots1 | Precision short range |
Precision mid range |
Precision long range |
---|---|---|---|---|---|---|---|---|
Shotgun | 1.0 | 600 | 1x5 (1 shot with 5 bullets) | 0.000 | - | 75% | 25% | 5% |
Assault | 1.0 | 300 | 3x2 (3 shots each with 2 bullets) | 0.200 | 0.100 | 90% | 50% | 10% |
Sniper | 3.0 | 2000 | 1x1 (1 shot with 1 bullet) | 0.000 | - | 100% | 100% | 100% |
Machine gun | 2.5 | 250 | 100x1 (100 shots each with 1 bullet) | 7.425 | 0.075 | 80% | 50% | 10% |
- 1) Unit: seconds
- 2) Unit: damage per bullet