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− | === Shooting process ===
| + | {{Warning|This page is no longer maintained and is retained for historical reference.}} |
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− | Although the bots have very different shooting behavior, they all share the same shooting process:
| + | obsolete by [[Game mechanics]] |
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− | # aiming for the time of the ''aiming duration''
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− | # attacking for the time of the ''attack duration''
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− | ** shooting one or more rounds each with one or more bullets towards the target
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− | # continue with 1.
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− | === Shooting stats ===
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− | * Assault
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− | ** Aiming duration: 1 second
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− | ** Attack power: 300 damage per bullet
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− | ** Bullet count: 3x2 (3 rounds each with 2 bullets)
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− | ** Attack duration 0.3 seconds (0.1 seconds per round)
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− | ** Precision: Short range 90%, Mid range: 50%, Long range: 10%
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− | * Shotgun
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− | ** Aiming duration: 1 second
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− | ** Attack power: 600 damage per bullet
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− | ** Bullet count: 1x5 (1 round with 5 bullets)
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− | ** Attack duration 0.1 seconds (0.1 seconds per round)
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− | ** Precision: Short range 75%, Mid range: 25%, Long range: 5%
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− | * Machine gun
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− | ** Aiming duration: 2.5 seconds
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− | ** Attack power: 250 damage per bullet
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− | ** Bullet count: 100x1 (100 rounds with 1 bullet)
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− | ** Attack duration 7.5 seconds (0.075 seconds per round)
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− | ** Precision: Short range 80%, Mid range: 50%, Long range: 10%
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− | * Sniper
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− | ** Aiming duration: 3 seconds
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− | ** Attack power: 2000 damage per bullet
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− | ** Bullet count: 1x1 (1 round with 1 bullet)
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− | ** Attack duration 0.1 seconds (0.1 seconds per round)
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− | ** Precision: Short range 100%, Mid range: 100%, Long range: 100%
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− | == Rough thoughts ==
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− | Informations about precision<br>
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− | shooting out of range<br>
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− | sniper misses<br>
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− | Attack damage algorithm<br>
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− | https://forum.gladiabots.com/viewtopic.php?f=8&t=17&p=67#p61 <br>
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− | https://forum.gladiabots.com/viewtopic.php?f=6&t=225&view=unread#unread <br>
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− | https://forum.gladiabots.com/viewtopic.php?f=8&t=545 <br>
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Latest revision as of 14:50, 14 October 2017
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This page is no longer maintained and is retained for historical reference.
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obsolete by Game mechanics