Difference between revisions of "Matchmaking rules"
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Here's how the matchmaking works: | Here's how the matchmaking works: | ||
− | + | * Get the 100 "oldest" (creation time) available matches matching these conditions: | |
− | + | ** Opponent's league has to be between <your league> -1 and <your league> + 1 | |
− | + | ** If opponent's league is different than yours: league score delta has to be lower than 200 points | |
− | + | * Filter out (remove) matches matching these conditions: | |
− | + | ** Opponents has already been played in the last 5 minutes | |
− | + | * 2 possible cases: | |
− | + | ** If there's no match remaining: | |
− | + | *** Pick a random map | |
− | + | *** Pick a random left/right side | |
− | + | *** Create a new match using these parameters | |
− | + | ** If there's some matches remaining: | |
− | + | *** Sort the remaining matches using these comparison rules: | |
− | + | ***# Opponent in the closest league first | |
− | + | ***# In case of equality: opponent using a different IP first | |
− | + | ***# In case of equality: opponent never met or met the furthest in the past first (considered equal under a 10 minutes delta) | |
− | + | ***# In case of equality: opponent with the lowest league score delta (compared to yours) first (considered equal under a 10 points delta) | |
− | + | ***# In case of equality: oldest match (creation time) first | |
− | + | *** Take the first match of the list and join it | |
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− | (considered equal under a 10 minutes delta) | + | |
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− | (considered equal under a 10 points delta) | + | |
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Revision as of 04:44, 6 September 2017
Here's how the matchmaking works:
- Get the 100 "oldest" (creation time) available matches matching these conditions:
- Opponent's league has to be between <your league> -1 and <your league> + 1
- If opponent's league is different than yours: league score delta has to be lower than 200 points
- Filter out (remove) matches matching these conditions:
- Opponents has already been played in the last 5 minutes
- 2 possible cases:
- If there's no match remaining:
- Pick a random map
- Pick a random left/right side
- Create a new match using these parameters
- If there's some matches remaining:
- Sort the remaining matches using these comparison rules:
- Opponent in the closest league first
- In case of equality: opponent using a different IP first
- In case of equality: opponent never met or met the furthest in the past first (considered equal under a 10 minutes delta)
- In case of equality: opponent with the lowest league score delta (compared to yours) first (considered equal under a 10 points delta)
- In case of equality: oldest match (creation time) first
- Take the first match of the list and join it
- Sort the remaining matches using these comparison rules:
- If there's no match remaining: