Difference between revisions of "Basics"
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− | + | == Map == | |
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+ | Each map has to contain one or more bot starting positions for each team. Optionally maps can contain team bases and resources. Normally the same amount of bot starting positions and team bases are used for each team and the map objects have usually [https://en.wikipedia.org/wiki/Reflection_symmetry reflectional] or [https://en.wikipedia.org/wiki/Rotational_symmetry rotational] symmetry. The symmetric starting positions or team bases belong to different teams. There exists an instantiation order for the bot starting positions rarely used in the game[https://forum.gladiabots.com/viewtopic.php?f=7&t=221]. | ||
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+ | == Game modes == | ||
+ | |||
+ | === Elimination === | ||
+ | === Best Score === | ||
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+ | |||
+ | |||
+ | == Rough thoughts == | ||
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Units: | Units: | ||
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Time: | Time: | ||
One game tick lasts 0.25 seconds, the game lasts 5 Minutes - 1200 ticks. | One game tick lasts 0.25 seconds, the game lasts 5 Minutes - 1200 ticks. | ||
+ | |||
+ | Moving | ||
+ | Resources collect / drop - does it spend a whole tick? | ||
+ | What is the distance a resource can be taken already? | ||
Initialization order | Initialization order | ||
Move speed | Move speed | ||
Attack damage algorithm | Attack damage algorithm |
Revision as of 12:34, 26 August 2017
Map
Each map has to contain one or more bot starting positions for each team. Optionally maps can contain team bases and resources. Normally the same amount of bot starting positions and team bases are used for each team and the map objects have usually reflectional or rotational symmetry. The symmetric starting positions or team bases belong to different teams. There exists an instantiation order for the bot starting positions rarely used in the game[1].
Game modes
Elimination
Best Score
Rough thoughts
Units: The playground has the size of 50x50 units. Short range is < 3 units Medium range is < 8 units Long range is < 15 units
Time: One game tick lasts 0.25 seconds, the game lasts 5 Minutes - 1200 ticks.
Moving Resources collect / drop - does it spend a whole tick? What is the distance a resource can be taken already?
Initialization order Move speed Attack damage algorithm