Conditions and actions

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Basics

A target can be shared between action and condition nodes.
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Thoughts to include into this page

Conditions are in syntax Target(Filters)-Condition(Evaluation)

Target - The type of Gladiabots Entity (Ally, Enemy, AllyBase, EnemyBase, Resource) to be checked Filters - Criteria that the target has to meet Condition - Action that the Target is executing Evaluation - Checking the [Invert] check box makes the Condition evaluate True if the filtered Target is not executing the action mentioned in the Condition.