Bot classes
From Gladiabots Wiki
Contents
Bot classes
Gladiabots features several bot classes. Each class has its own pros and cons. The shotgun, machine gun and sniper can only be used once per map.
Assault
- [-] it is average
- [+] it is average
Shotgun
- [-] has a weak health
- [+] moves fast (when not carrying a resource)
- [+] does devastating damages at close range
Machine gun
- [-] is very slow (but isn't slower when carrying a resource)
- [+] is very resistant
- [+] has a huge fire power
Sniper
- [-] moves slowly
- [-] has weak shield and health
- [+] always hits, whatever the attack range (except out of range)
- [+] inflicting high damages to its target
Movement speed
The bots have different movement speed depending if they carry resources or not.
Bot class | Movement speed not carrying a resource |
Movement speed carrying a resource |
---|---|---|
Shotgun | 2.0 meters / second | 0.5 meters / second |
Assault | 1.2 meters / second | 0.5 meters / second |
Sniper | 1.0 meters / second | 0.5 meters / second |
Machine gun | 0.7 meters / second | 0.7 meters / second |
Health, shield and regeneration
Each bot has a health (blue) and a shield (white) bar. The shield absorbs damages before its health gets afflicted.
If the shield isn't damaged for 3 seconds it will automatically regenerate. A full shield regeneration lasts 3 seconds independent of the shield value of the bot class.
Bot class | Health | Shield | Regeneration |
---|---|---|---|
Shotgun | 3000 | 5000 | 1667 shield / second |
Assault | 5000 | 3000 | 1000 shield / second |
Sniper | 3000 | 3000 | 1000 shield / second |
Machine gun | 7000 | 5000 | 1667 shield / second |
Bot shooting stats
There is a separate topic discussing bot shooting mechanics.
Bot class | Aiming duration | Attack power | Bullet configuration | Attack duration | Precision Short range |
Precision Mid range |
Precision Long range |
---|---|---|---|---|---|---|---|
Shotgun | 1 second | 600 damage per bullet | 1x5 (1 round with 5 bullets) | 0.1 seconds (0.1 seconds per round) | 75% | 25% | 5% |
Assault | 1 second | 300 damage per bullet | 3x2 (3 rounds each with 2 bullets) | 0.3 seconds (0.1 seconds per round) | 90% | 50% | 10% |
Sniper | 3 seconds | 2000 damage per bullet | 1x1 (1 round with 1 bullet) | 0.1 seconds (0.1 seconds per round) | 100% | 100% | 100% |
Machine gun | 2.5 seconds | 250 damage per bullet | 100x1 (100 rounds with 1 bullet) | 7.5 seconds (0.075 seconds per round) | 80% | 50% | 10% |