Difference between revisions of "Bot classes"
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== Bot classes == | == Bot classes == | ||
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Gladiabots features several bot classes. Each class has its own pros and cons. The shotgun, machine gun and sniper can only be used once per map. | Gladiabots features several bot classes. Each class has its own pros and cons. The shotgun, machine gun and sniper can only be used once per map. |
Revision as of 19:49, 28 August 2017
Contents
Bot classes
Gladiabots features several bot classes. Each class has its own pros and cons. The shotgun, machine gun and sniper can only be used once per map.
Assault
- [-] it is average
- [+] it is average
Shotgun
- [-] has a weak health
- [+] moves fast (when not carrying a resource)
- [+] does devastating damages at close range
Machine gun
- [-] is very slow (but isn't slower when carrying a resource)
- [+] is very resistant
- [+] has a huge fire power
Sniper
- [-] moves slowly
- [-] has weak shield and health
- [+] always hits, whatever the attack range (except out of range)
- [+] inflicting high damages to its target
Movement speed
Movement speed for the bots not carrying a resource:
- Shotgun: 2.0 meters / second
- Assault: 1.2 meters / second
- Sniper: 1.0 meters / second
- Machine gun: 0.7 meters / second
Movement speed for the bots carrying a resource:
- Shotgun: 0.5 meters / second
- Assault: 0.5 meters / second
- Sniper: 0.5 meters / second
- Machine gun: 0.7 meters / second
Health, shield and regeneration
Each bot has a health (blue) and a shield (white) bar. The shield absorbs damages before its health gets afflicted.
If the shield isn't damaged for 3 seconds it will automatically regenerate. A full shield regeneration lasts 3 seconds independent of the shield value of the bot class.
- Shotgun: Health: 3000; Shield: 5000; Regeneration: 1667 shield / second
- Assault: Health: 5000; Shield: 3000; Regeneration: 1000 shield / second
- Sniper: Health: 3000; Shield: 3000; Regeneration: 1000 shield / second
- Machine gun: Health: 7000; Shield: 5000; Regeneration: 1667 shield / second
Bot shooting mechanics
There is a separate topic discussing bot shooting mechanics.