Difference between revisions of "Bot classes"
From Gladiabots Wiki
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− | == Bot shooting | + | == Bot shooting stats == |
There is a separate topic discussing [[bot shooting mechanics]]. | There is a separate topic discussing [[bot shooting mechanics]]. | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | !Bot class!!data-sort-type="number"|Aiming duration!!data-sort-type="number"|Attack power!!Bullet configuration!!data-sort-type="number"|Attack duration!!data-sort-type="number"|Precision<br>Short range!!data-sort-type="number"|Precision<br>Mid range!!data-sort-type="number"|Precision<br>Long range | ||
+ | |- | ||
+ | |Shotgun ||data-sort-value="1.0"|1 second ||data-sort-value="600" |600 damage per bullet ||1x5 (1 round with 5 bullets) ||data-sort-value="0.1"|0.1 seconds (0.1 seconds per round) | ||
+ | ||75% ||25% ||5% | ||
+ | |- | ||
+ | |Assault ||data-sort-value="1.0"|1 second ||data-sort-value="300" |300 damage per bullet ||3x2 (3 rounds each with 2 bullets)||data-sort-value="0.3"|0.3 seconds (0.1 seconds per round) | ||
+ | ||90% ||50% ||10% | ||
+ | |- | ||
+ | |Sniper ||data-sort-value="3.0"|3 seconds ||data-sort-value="2000"|2000 damage per bullet||1x1 (1 round with 1 bullet) ||data-sort-value="0.1"|0.1 seconds (0.1 seconds per round) | ||
+ | ||100%||100%||100% | ||
+ | |- | ||
+ | |Machine gun||data-sort-value="2.5"|2.5 seconds||data-sort-value="250" |250 damage per bullet ||100x1 (100 rounds with 1 bullet) ||data-sort-value="7.5"|7.5 seconds (0.075 seconds per round) | ||
+ | ||80% ||50% ||10% | ||
+ | |} |
Revision as of 19:56, 30 August 2017
Contents
[hide]Bot classes
Gladiabots features several bot classes. Each class has its own pros and cons. The shotgun, machine gun and sniper can only be used once per map.
Assault
- [-] it is average
- [+] it is average
Shotgun
- [-] has a weak health
- [+] moves fast (when not carrying a resource)
- [+] does devastating damages at close range
Machine gun
- [-] is very slow (but isn't slower when carrying a resource)
- [+] is very resistant
- [+] has a huge fire power
Sniper
- [-] moves slowly
- [-] has weak shield and health
- [+] always hits, whatever the attack range (except out of range)
- [+] inflicting high damages to its target
Movement speed
The bots have different movement speed depending if they carry resources or not.
Bot class | Movement speed not carrying a resource |
Movement speed carrying a resource |
---|---|---|
Shotgun | 2.0 meters / second | 0.5 meters / second |
Assault | 1.2 meters / second | 0.5 meters / second |
Sniper | 1.0 meters / second | 0.5 meters / second |
Machine gun | 0.7 meters / second | 0.7 meters / second |
Health, shield and regeneration
Each bot has a health (blue) and a shield (white) bar. The shield absorbs damages before its health gets afflicted.
If the shield isn't damaged for 3 seconds it will automatically regenerate. A full shield regeneration lasts 3 seconds independent of the shield value of the bot class.
Bot class | Health | Shield | Regeneration |
---|---|---|---|
Shotgun | 3000 | 5000 | 1667 shield / second |
Assault | 5000 | 3000 | 1000 shield / second |
Sniper | 3000 | 3000 | 1000 shield / second |
Machine gun | 7000 | 5000 | 1667 shield / second |
Bot shooting stats
There is a separate topic discussing bot shooting mechanics.
Bot class | Aiming duration | Attack power | Bullet configuration | Attack duration | Precision Short range |
Precision Mid range |
Precision Long range |
---|---|---|---|---|---|---|---|
Shotgun | 1 second | 600 damage per bullet | 1x5 (1 round with 5 bullets) | 0.1 seconds (0.1 seconds per round) | 75% | 25% | 5% |
Assault | 1 second | 300 damage per bullet | 3x2 (3 rounds each with 2 bullets) | 0.3 seconds (0.1 seconds per round) | 90% | 50% | 10% |
Sniper | 3 seconds | 2000 damage per bullet | 1x1 (1 round with 1 bullet) | 0.1 seconds (0.1 seconds per round) | 100% | 100% | 100% |
Machine gun | 2.5 seconds | 250 damage per bullet | 100x1 (100 rounds with 1 bullet) | 7.5 seconds (0.075 seconds per round) | 80% | 50% | 10% |