Difference between revisions of "Bot classes"
From Gladiabots Wiki
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* Sniper: 0.5 meters / second | * Sniper: 0.5 meters / second | ||
* Machine gun: 0.7 meters / second | * Machine gun: 0.7 meters / second | ||
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− | |||
== Health, shield and regeneration == | == Health, shield and regeneration == | ||
− | Health shield | + | Each bot has a health (blue) and a shield (white) bar. The shield absorbs damages before its health gets afflicted. |
− | + | ||
+ | If the shield isn't damaged for 3 seconds it will automatically regenerate. A full shield regeneration lasts 3 seconds independent of the shield value of the bot class. | ||
+ | |||
+ | * Shotgun: Health: 3000; Shield: 5000; Regeneration: 1667 shield / second | ||
+ | * Assault: Health: 5000; Shield: 3000; Regeneration: 1000 shield / second | ||
+ | * Sniper: Health: 3000; Shield: 3000; Regeneration: 1000 shield / second | ||
+ | * Machine gun: Health: 7000; Shield: 5000; Regeneration: 1667 shield / second | ||
== Bot shooting mechanics == | == Bot shooting mechanics == | ||
There is a separate topic discussing [[bot shooting mechanics]]. | There is a separate topic discussing [[bot shooting mechanics]]. |
Revision as of 20:35, 27 August 2017
Contents
[hide]Bot classes
Gladiabots features several bot classes. Each class has its own pros and cons.
Assault
- [-] it is average
- [+] it is average
Shotgun
- [-] has a weak health
- [+] moves fast (when not carrying a resource)
- [+] does devastating damages at close range
Machine gun
- [-] is very slow (but isn't slower when carrying a resource)
- [+] is very resistant
- [+] has a huge fire power
Sniper
- [-] moves slowly
- [-] has weak shield and health
- [+] always hits, whatever the attack range (except out of range)
- [+] inflicting high damages to its target
Movement speed
Movement speed for the bots not carrying a resource:
- Shotgun: 2.0 meters / second
- Assault: 1.2 meters / second
- Sniper: 1.0 meters / second
- Machine gun: 0.7 meters / second
Movement speed for the bots carrying a resource:
- Shotgun: 0.5 meters / second
- Assault: 0.5 meters / second
- Sniper: 0.5 meters / second
- Machine gun: 0.7 meters / second
Health, shield and regeneration
Each bot has a health (blue) and a shield (white) bar. The shield absorbs damages before its health gets afflicted.
If the shield isn't damaged for 3 seconds it will automatically regenerate. A full shield regeneration lasts 3 seconds independent of the shield value of the bot class.
- Shotgun: Health: 3000; Shield: 5000; Regeneration: 1667 shield / second
- Assault: Health: 5000; Shield: 3000; Regeneration: 1000 shield / second
- Sniper: Health: 3000; Shield: 3000; Regeneration: 1000 shield / second
- Machine gun: Health: 7000; Shield: 5000; Regeneration: 1667 shield / second
Bot shooting mechanics
There is a separate topic discussing bot shooting mechanics.