Difference between revisions of "Game modes"
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'''Bots respawn:''' 7.5 seconds delay. | '''Bots respawn:''' 7.5 seconds delay. | ||
− | '''Special entities:''' force fields. | + | '''Special entities:''' [[special entities|force fields]]. |
= Elimination = | = Elimination = | ||
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'''Bots respawn:''' no respawn in this mode. | '''Bots respawn:''' no respawn in this mode. | ||
− | '''Special entities:''' force fields and health packs. | + | '''Special entities:''' [[special entities|force fields and health packs]]. |
Latest revision as of 20:23, 22 June 2020
Collection
Team sizes: 4 vs 4.
Objective: catch and score the most resources.
Time out: once the 5 minutes timer runs out, the team with the highest score wins.
Bots respawn: 10 seconds delay.
Special entities: no special entities in this mode.
Domination
Team sizes: 6 vs 6.
Objective: capture and hold bases to score the most points.
Once a bot enters in close range of a neutral (white) or enemy (red) base, it starts capturing it. Capturing a base takes 10 seconds by default. Each new bot helping base capture adds a 50% capturing speed bonus. Example: it will take 5 seconds (10 / (1 + 0.5 + 0.5)) when 3 bots are capturing a base.
Once a base has been captured, it scores 1 point every 10 seconds by default. Each bot present on a captured base (at short range) adds a 50% scoring speed bonus. Example: if there's 5 bots on a captured base, it will score 1 point every 2.8 seconds (10 / (1 + 0.5 + 0.5 + 0.5 + 0.5 + 0.5)).
Time out: once the 5 minutes timer runs out, the team with the highest score wins.
Bots respawn: 7.5 seconds delay.
Special entities: force fields.
Elimination
Team sizes: 8 vs 8.
Objective: destroy the most of your opponent's bots. Each kill gives 1 point to the shooter's team.
Time out: once the 5 minutes timer runs out, the team with the highest score wins.
Bots respawn: no respawn in this mode.
Special entities: force fields and health packs.