Difference between revisions of "Tags and team tags"

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(Created page with "Tags are single-character marks placed on objects on the Gladiabots Arena, such as Allies, Enemies, AllyBases, EnemyBases, and Resources. They can be nested. Tags take 1 tick...")
 
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Tags are single-character marks placed on objects on the Gladiabots Arena, such as Allies, Enemies, AllyBases, EnemyBases, and Resources. They can be nested. Tags take 1 tick to place, and other Bots detect the Bot doing the Tagging as Idle.
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Tags are single-character marks placed on objects on the Gladiabots Arena, such as Allies, Enemies, AllyBases, EnemyBases, and Resources. It is possible to place multiple Tags on the same target; the order does not matter. Tags take 1 tick to place, and other Bots detect the Bot doing the Tagging as Idle.
  
 
BotTags exist as numerals, the numbers 1 through 5. They can be detected only by the Bot which placed the Tag. In the game, they are no longer called BotTags. They are now known as Tags.
 
BotTags exist as numerals, the numbers 1 through 5. They can be detected only by the Bot which placed the Tag. In the game, they are no longer called BotTags. They are now known as Tags.

Revision as of 17:52, 5 September 2017

Tags are single-character marks placed on objects on the Gladiabots Arena, such as Allies, Enemies, AllyBases, EnemyBases, and Resources. It is possible to place multiple Tags on the same target; the order does not matter. Tags take 1 tick to place, and other Bots detect the Bot doing the Tagging as Idle.

BotTags exist as numerals, the numbers 1 through 5. They can be detected only by the Bot which placed the Tag. In the game, they are no longer called BotTags. They are now known as Tags.

TeamTags exist as alphabets, the letters A through E. They can be detected by all Bots which are in the same Team as the Bot which placed the Tag.

Exclusive Tag, is a special action that removes other instances of the same Tag, and Tags the Target, all in one tick. 2 Bots of the same Team trying to Exclusive Tag 2 different Targets can start off an endless loop.

FAQ: Tags cost ticks, so it is advisable to try and minimize Tag usage. It is preferred to use Action Filters. Tags can be used for delaying actions, or for complex counting and computation. They can also be used for more complex choreography.