Difference between revisions of "Tags and team tags"
Kanishka RN3 (Talk | contribs) m (→Programming Tags) |
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+ | == Basics == | ||
+ | |||
Tags are single-character marks placed on objects on the Gladiabots Arena, such as: | Tags are single-character marks placed on objects on the Gladiabots Arena, such as: | ||
* Myself | * Myself | ||
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* Resources | * Resources | ||
− | == Tags == | + | === Tags === |
Tags (previously known as Bot Tags) exist as numerals, the numbers 1 through 5. They can be detected only by the bot which placed the Tag. | Tags (previously known as Bot Tags) exist as numerals, the numbers 1 through 5. They can be detected only by the bot which placed the Tag. | ||
− | == Team Tags == | + | === Team Tags === |
Team Tags exist as alphabets, the letters A through E. They can be detected by all bots which are in the same team as the bot which placed the Team tag. | Team Tags exist as alphabets, the letters A through E. They can be detected by all bots which are in the same team as the bot which placed the Team tag. | ||
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* It is possible to place multiple Tags on the same target, the order does not matter. | * It is possible to place multiple Tags on the same target, the order does not matter. | ||
* Tags cost ticks, so it is advisable to try and minimize Tag usage. For example to continuously attack one bot it is preferred to use Action Filters. | * Tags cost ticks, so it is advisable to try and minimize Tag usage. For example to continuously attack one bot it is preferred to use Action Filters. | ||
− | * Tags can be used for focus fire, counting of bots or resources and timing actions. | + | * Tags can be used for focus fire, counting of bots or resources and timing actions. They can also be used for more complex choreography. |
+ | * 2 bots of the same team trying to exclusive Tag 2 different targets can start off an endless loop. | ||
+ | |||
+ | == Examples using Tags == | ||
+ | |||
+ | === Map SET YOUR PRIORITIES === | ||
− | Tagging the | + | Tagging the resource in the center can help secure a 3-2 score. |
<youtube>Xb2RUgQyRjE</youtube> | <youtube>Xb2RUgQyRjE</youtube> | ||
+ | |||
+ | === Dance choreography === | ||
They can also be used for more complex choreography, such as: | They can also be used for more complex choreography, such as: | ||
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<youtube>Gapw3UPxKUI</youtube> | <youtube>Gapw3UPxKUI</youtube> | ||
− | Here the | + | Here the bots are moving to the allied bot that's tagged with the ''next'' letter in series, i.e., A > B > C > D > E > A. At the same time, they are fleeing from the Bot that's tagged with the ''previous'' letter in series. They are also fleeing from the allied base to prevent clumping up. |
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Revision as of 20:09, 7 September 2017
Contents
Basics
Tags are single-character marks placed on objects on the Gladiabots Arena, such as:
- Myself
- Allies
- Enemies
- Allied bases
- Enemy bases
- Resources
Tags
Tags (previously known as Bot Tags) exist as numerals, the numbers 1 through 5. They can be detected only by the bot which placed the Tag.
Team Tags
Team Tags exist as alphabets, the letters A through E. They can be detected by all bots which are in the same team as the bot which placed the Team tag.
Programming Tags
Tags take 1 tick to place or to remove. Exclusive tagging is a special action that removes all other instances of the same Tag, and Tags the new target, all in one tick. Other bots detect the bot doing the tagging, exclusive tagging or untagging as idle in the next tick.
Remarks:
- It is possible to place multiple Tags on the same target, the order does not matter.
- Tags cost ticks, so it is advisable to try and minimize Tag usage. For example to continuously attack one bot it is preferred to use Action Filters.
- Tags can be used for focus fire, counting of bots or resources and timing actions. They can also be used for more complex choreography.
- 2 bots of the same team trying to exclusive Tag 2 different targets can start off an endless loop.
Examples using Tags
Map SET YOUR PRIORITIES
Tagging the resource in the center can help secure a 3-2 score.
Dance choreography
They can also be used for more complex choreography, such as:
Here the bots are moving to the allied bot that's tagged with the next letter in series, i.e., A > B > C > D > E > A. At the same time, they are fleeing from the Bot that's tagged with the previous letter in series. They are also fleeing from the allied base to prevent clumping up.