Difference between revisions of "Simple Example Bots"

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m (I added credit to Gilberreke for the Essential Series)
(I removed my AI from January, because better versions of them are available on YouTube.)
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[[File:Babby - Domination.png|thumb|none|600px|Babby Domination - 10 Nodes]]
 
[[File:Babby - Domination.png|thumb|none|600px|Babby Domination - 10 Nodes]]
 
[[File:Babby - Elimination.png|thumb|none|600px|Babby Elimination - 12 Nodes]]
 
[[File:Babby - Elimination.png|thumb|none|600px|Babby Elimination - 12 Nodes]]
 
== SimpleBots by UzuraGames ==
 
 
[[File:Collection_N-Type.jpg|thumb|none|600px|Collection N-Type - 12 Nodes]]
 
[[File:Domination_RespawnR.jpg|thumb|none|600px|Domination RespawnR - 10 Nodes]]
 
[[File:Elimination_SToRm.jpg|thumb|none|600px|Elimination SToRm - 9 Nodes]]
 
  
 
== Essential Series by Gilberreke ==
 
== Essential Series by Gilberreke ==

Revision as of 14:48, 4 April 2021

Some AIs have only few nodes, but boast great performance. They are a great base to start optimizing for beginners but also for advanced players to test their AI against.

Babby's First Bot Series - By MonsPubis

MonsPubis made a playlist of videos on the creation of starter bots. Here are the bots from that tutorial:

Babby Collection - 10 Nodes
Babby Domination - 10 Nodes
Babby Elimination - 12 Nodes

Essential Series by Gilberreke

Essential Collection - 18 Nodes

Some notes on Essential Collection:

  • For Collection, you generally have 4 modules: Flee, Score, Attack and Capture.
  • This AI uses the M-type strategy (capture resources towards the middle first).
  • It has a nice use of a team tag to keep track of all resources that were ever on the ally side
Essential Domination - 18 Nodes

Some notes on Essential Domination:

  • In Domination, we Capture bases and then Defend them, there is no Score module, as scoring happens automatically when a bot is in short range of a base.
  • This AI uses the capture node to "wiggle" itself in the direction of the closest enemy when it enters a base.
  • In the defend module, we also defend if we've captured a Force Field.
Essential Elimination - 16 Nodes

Some notes on Essential Elimination:

  • In Elimination, we have two types of shooting: offensive (Attack) and Defensive fire.
  • Counter 1 is used to dynamically compare enemies and allies. If the allies are in the majority, it pushes in.
  • The movement section tries to keep bots clustered together, while pushing the enemy towards the wall.