Matchmaking rules

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Revision as of 18:25, 5 September 2017 by Kanishka RN3 (Talk | contribs)

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Here's how the matchmaking works:

  • Get the 100 "oldest" (creation time) available matches matching these conditions:
    • Opponent's league has to be between <your league> -1 and <your league> + 1
    • If opponent's league is different than yours: league score delta has to be lower than 200 points
  • Filter out (remove) matches matching these conditions:
    • Opponents has already been played in the last 5 minutes
  • 2 possible cases:
    • If there's no match remaining:
      • Pick a random map
      • Pick a random left/right side
      • Create a new match using these parameters
    • If there's some matches remaining:
      • Sort the remaining matches using these comparison rules:
        • Opponent in the closest league first
        • In case of equality: opponent using a different IP first
        • In case of equality: opponent never met or met the furthest in the past first (considered equal under a 10 minutes delta)
        • In case of equality: opponent with the lowest league score delta (compared to yours) first (considered equal under a 10 points delta)
        • In case of equality: oldest match (creation time) first
      • Take the first match of the list and join it