Difference between revisions of "Matchmaking rules"
Kanishka RN3 (Talk | contribs) m |
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Here's how the matchmaking works: | Here's how the matchmaking works: | ||
− | + | <ul> | |
− | + | <li> Get the 100 "oldest" (creation time) available matches matching these conditions: | |
− | + | <ul> | |
− | + | <li> Opponent's league has to be between <your league> -1 and <your league> + 1 | |
− | + | <li> If opponent's league is different than yours: league score delta has to be lower than 200 points</ul> | |
− | + | <li> Filter out (remove) matches matching these conditions: | |
− | + | <ul> | |
− | + | <li> Opponents has already been played in the last 5 minutes</ul> | |
[*] 2 possible cases: | [*] 2 possible cases: |
Revision as of 17:10, 5 September 2017
Here's how the matchmaking works:
- Get the 100 "oldest" (creation time) available matches matching these conditions:
- Opponent's league has to be between <your league> -1 and <your league> + 1
- If opponent's league is different than yours: league score delta has to be lower than 200 points
- Filter out (remove) matches matching these conditions:
- Opponents has already been played in the last 5 minutes
[*] 2 possible cases: [list] [*] If there's no match remaining: [list] [*] Pick a random map [*] Pick a random left/right side [*] Create a new match using these parameters[/list]
[*] If there's some matches remaining: [list] [*] Sort the remaining matches using these comparison rules: [list] [*] Opponent in the closest league first [*] In case of equality: opponent using a different IP first [*] In case of equality: opponent never met or met the furthest in the past first (considered equal under a 10 minutes delta) [*] In case of equality: opponent with the lowest league score delta (compared to yours) first (considered equal under a 10 points delta) [*] In case of equality: oldest match (creation time) first[/list]
[*] Take the first match of the list and join it[/list][/list][/list]