Difference between revisions of "Matchmaking rules"

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#* Opponent has already been played in the last 5 minutes
 
#* Opponent has already been played in the last 5 minutes
 
# At this point, there's 2 possible cases:
 
# At this point, there's 2 possible cases:
#* If there are some matches remaining, sort the remaining matches using these comparison rules:
+
#* There are some matches remaining:
#*# Opponent with the closest league first
+
#** Sort the remaining matches using these comparison rules:
#*# In case of equality: opponent using a different IP first
+
#**# Opponent with the closest league first
#*# In case of equality: opponent never met or met the furthest in the past first (considered equal under a 10 minutes delta)
+
#**# In case of equality: opponent using a different IP first
#*# In case of equality: opponent with the closest league score first (considered equal under a 10 points delta)
+
#**# In case of equality: opponent never met or met the furthest in the past first (considered equal under a 10 minutes delta)
#*# In case of equality: oldest match first
+
#**# In case of equality: opponent with the closest league score first (considered equal under a 10 points delta)
#*# Take the first match of the sorted list and join it
+
#**# In case of equality: oldest match first
 +
#** Take the first match of the sorted list and join it
 
#* There's no match remaining:
 
#* There's no match remaining:
 
#*# Pick a random map from the map pool (see below)
 
#*# Pick a random map from the map pool (see below)
Line 29: Line 30:
 
#* Opponent has already been played in the last 60 seconds
 
#* Opponent has already been played in the last 60 seconds
 
# At this point, there's 2 possible cases:
 
# At this point, there's 2 possible cases:
#* If there are some matches remaining, sort the remaining matches using these comparison rules:
+
#* There are some matches remaining:
#*# Opponent with the closest XP level first
+
#** Sort the remaining matches using these comparison rules:
#*# In case of equality: opponent using a different IP first
+
#**# Opponent with the closest XP level first
#*# In case of equality: opponent never met or met the furthest in the past first (considered equal under a 10 minutes delta)
+
#**# In case of equality: opponent using a different IP first
#*# In case of equality: oldest match first
+
#**# In case of equality: opponent never met or met the furthest in the past first (considered equal under a 10 minutes delta)
#*# Take the first match of the sorted list and join it
+
#**# In case of equality: oldest match first
 +
#** Take the first match of the sorted list and join it
 
#* There's no match remaining:
 
#* There's no match remaining:
 
#*# Pick a random map from the map pool (see below)
 
#*# Pick a random map from the map pool (see below)

Revision as of 16:36, 10 September 2017

Ranked

The matchmaking system for ranked games in career works like this:

  1. Get the 100 oldest available ranked matches matching these conditions:
    • Opponent's league has to be between your league - 1 and your league + 1
    • If opponent's league is different than yours: league score delta has to be lower than 100 points
  2. Remove matches matching these conditions:
    • Opponent has already been played in the last 5 minutes
  3. At this point, there's 2 possible cases:
    • There are some matches remaining:
      • Sort the remaining matches using these comparison rules:
        1. Opponent with the closest league first
        2. In case of equality: opponent using a different IP first
        3. In case of equality: opponent never met or met the furthest in the past first (considered equal under a 10 minutes delta)
        4. In case of equality: opponent with the closest league score first (considered equal under a 10 points delta)
        5. In case of equality: oldest match first
      • Take the first match of the sorted list and join it
    • There's no match remaining:
      1. Pick a random map from the map pool (see below)
      2. Pick a random left/right side
      3. Create a new match using these parameters

Unranked

The matchmaking system for unranked games in career works like this:

  1. Get the 100 oldest available unranked matches
  2. Remove matches matching these conditions:
    • Opponent has already been played in the last 60 seconds
  3. At this point, there's 2 possible cases:
    • There are some matches remaining:
      • Sort the remaining matches using these comparison rules:
        1. Opponent with the closest XP level first
        2. In case of equality: opponent using a different IP first
        3. In case of equality: opponent never met or met the furthest in the past first (considered equal under a 10 minutes delta)
        4. In case of equality: oldest match first
      • Take the first match of the sorted list and join it
    • There's no match remaining:
      1. Pick a random map from the map pool (see below)
      2. Pick a random left/right side
      3. Create a new match using these parameters

Map pool

The map pool differs for each league and for unranked games:

Map Bronze Silver Gold Platinum Diamond Master Grandmaster Unranked
The seven wonders X X X X X X X X
Set your priorities X X X X X X X
Meeting point X X X X X X
Circle of Death X X X X X
Split team X X X X
Kingmaker (Erik) X X X
Lake Rushtown (Mcompany) X X X
Barred Spiral (radyjko8) X X
Mind Game (Sneaky/RC) X
Flanking (LuBeNo) X
Dominance (Revenge) X