Difference between revisions of "Matchmaking rules"

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# Get the 100 {{#tip-text: oldest | The first entries when ordered by ascending creation time}} {{#tip-text: available | Not already joined by 2 players}} ranked matches matching these conditions:
 
# Get the 100 {{#tip-text: oldest | The first entries when ordered by ascending creation time}} {{#tip-text: available | Not already joined by 2 players}} ranked matches matching these conditions:
## Opponent's league has to be between <code>your league - 1</code> and <code>your league + 1</code>
+
#* Opponent's league has to be between <code>your league - 1</code> and <code>your league + 1</code>
## If opponent's league is different than yours: {{#tip-text: league score delta | League score difference between the you and your opponent: <code>abs(your league score - opponents league score)</code>}} has to be lower than 100 points
+
#* If opponent's league is different than yours: {{#tip-text: league score delta | League score difference between the you and your opponent: <code>abs(your league score - opponents league score)</code>}} has to be lower than 100 points
 
# Remove matches matching these conditions:
 
# Remove matches matching these conditions:
## Opponent has already been played in the last 5 minutes
+
#* Opponent has already been played in the last 5 minutes
 
# At this point, there's 2 possible cases:
 
# At this point, there's 2 possible cases:
## There are some matches remaining:
+
#* If there are some matches remaining, sort the remaining matches using these comparison rules:
### Sort the remaining matches using these comparison rules:
+
#*# Opponent with the closest league first
### Opponent with the closest league first
+
#*# In case of equality: opponent using a different IP first
### In case of equality: opponent using a different IP first
+
#*# In case of equality: opponent never met or met the furthest in the past first (considered equal under a 10 minutes delta)
### In case of equality: opponent never met or met the furthest in the past first (considered equal under a 10 minutes delta)
+
#*# In case of equality: opponent with the closest league score first (considered equal under a 10 points delta)
### In case of equality: opponent with the closest league score first (considered equal under a 10 points delta)
+
#*# In case of equality: oldest match first
### In case of equality: oldest match first
+
#*# Take the first match of the sorted list and join it
### Take the first match of the sorted list and join it
+
#* There's no match remaining:
## There's no match remaining:
+
#*# Pick a random map from the map pool (see below)
### Pick a random map from the map pool (see below)
+
#*# Pick a random left/right side
### Pick a random left/right side
+
#*# Create a new match using these parameters
### Create a new match using these parameters
+
  
 
== Unranked ==
 
== Unranked ==
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# Get the 100 {{#tip-text: oldest | The first entries when ordered by ascending creation time}} {{#tip-text: available | Not already joined by 2 players}} unranked matches
 
# Get the 100 {{#tip-text: oldest | The first entries when ordered by ascending creation time}} {{#tip-text: available | Not already joined by 2 players}} unranked matches
 
# Remove matches matching these conditions:
 
# Remove matches matching these conditions:
## Opponent has already been played in the last 60 seconds
+
#* Opponent has already been played in the last 60 seconds
 
# At this point, there's 2 possible cases:
 
# At this point, there's 2 possible cases:
## There are some matches remaining:
+
#* If there are some matches remaining, sort the remaining matches using these comparison rules:
### Sort the remaining matches using these comparison rules:
+
#*# Opponent with the closest XP level first
### Opponent with the closest XP level first
+
#*# In case of equality: opponent using a different IP first
### In case of equality: opponent using a different IP first
+
#*# In case of equality: opponent never met or met the furthest in the past first (considered equal under a 10 minutes delta)
### In case of equality: opponent never met or met the furthest in the past first (considered equal under a 10 minutes delta)
+
#*# In case of equality: oldest match first
### In case of equality: oldest match first
+
#*# Take the first match of the sorted list and join it
### Take the first match of the sorted list and join it
+
#* There's no match remaining:
## There's no match remaining:
+
#*# Pick a random map from the map pool (see below)
### Pick a random map from the map pool (see below)
+
#*# Pick a random left/right side
### Pick a random left/right side
+
#*# Create a new match using these parameters
### Create a new match using these parameters
+
  
 
== Map pool ==
 
== Map pool ==

Revision as of 16:03, 10 September 2017

Ranked

The matchmaking system for ranked games in career works like this:

  1. Get the 100 oldest available ranked matches matching these conditions:
    • Opponent's league has to be between your league - 1 and your league + 1
    • If opponent's league is different than yours: league score delta has to be lower than 100 points
  2. Remove matches matching these conditions:
    • Opponent has already been played in the last 5 minutes
  3. At this point, there's 2 possible cases:
    • If there are some matches remaining, sort the remaining matches using these comparison rules:
      1. Opponent with the closest league first
      2. In case of equality: opponent using a different IP first
      3. In case of equality: opponent never met or met the furthest in the past first (considered equal under a 10 minutes delta)
      4. In case of equality: opponent with the closest league score first (considered equal under a 10 points delta)
      5. In case of equality: oldest match first
      6. Take the first match of the sorted list and join it
    • There's no match remaining:
      1. Pick a random map from the map pool (see below)
      2. Pick a random left/right side
      3. Create a new match using these parameters

Unranked

The matchmaking system for unranked games in career works like this:

  1. Get the 100 oldest available unranked matches
  2. Remove matches matching these conditions:
    • Opponent has already been played in the last 60 seconds
  3. At this point, there's 2 possible cases:
    • If there are some matches remaining, sort the remaining matches using these comparison rules:
      1. Opponent with the closest XP level first
      2. In case of equality: opponent using a different IP first
      3. In case of equality: opponent never met or met the furthest in the past first (considered equal under a 10 minutes delta)
      4. In case of equality: oldest match first
      5. Take the first match of the sorted list and join it
    • There's no match remaining:
      1. Pick a random map from the map pool (see below)
      2. Pick a random left/right side
      3. Create a new match using these parameters

Map pool

The map pool differs for each league and for unranked games:

Map Bronze Silver Gold Platinum Diamond Master Grandmaster Unranked
The seven wonders X X X X X X X X
Set your priorities X X X X X X X
Meeting point X X X X X X
Circle of Death X X X X X
Split team X X X X
Kingmaker (Erik) X X X
Lake Rushtown (Mcompany) X X X
Barred Spiral (radyjko8) X X
Mind Game (Sneaky/RC) X
Flanking (LuBeNo) X
Dominance (Revenge) X