Difference between revisions of "Game modes"

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(Updated base scoring bonus per bot on the base (10% -> 20%))
 
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'''Objective:''' capture and hold bases to score the most points.
 
'''Objective:''' capture and hold bases to score the most points.
  
Once a bot enters in close range of a neutral (white) or enemy (red) base, it starts capturing it. Capturing a base takes 10 seconds by default. Each new bot helping base capture adds a 20% capturing speed bonus. Example: it will take 7.14 seconds (10/(1 + 0.2 + 0.2)) 3 bots are capturing a base.
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Once a bot enters in close range of a neutral (white) or enemy (red) base, it starts capturing it. Capturing a base takes 10 seconds by default. Each new bot helping base capture adds a 50% capturing speed bonus. Example: it will take 5 seconds (10 / (1 + 0.5 + 0.5)) when 3 bots are capturing a base.
  
Once a base has been captured, it scores 1 point every 10 seconds by default. Each bot present on a captured base (at short range) adds a 20% scoring speed bonus. Example: if there's 5 bots on a captured base, it will score 1 point every 5 seconds (10 / (1 + 0.2 + 0.2 + 0.2 + 0.2 + 0.2)).
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Once a base has been captured, it scores 1 point every 10 seconds by default. Each bot present on a captured base (at short range) adds a 50% scoring speed bonus. Example: if there's 5 bots on a captured base, it will score 1 point every 2.8 seconds (10 / (1 + 0.5 + 0.5 + 0.5 + 0.5 + 0.5)).
  
 
'''Time out:''' once the 5 minutes timer runs out, the team with the highest score wins.
 
'''Time out:''' once the 5 minutes timer runs out, the team with the highest score wins.
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'''Bots respawn:''' 7.5 seconds delay.
 
'''Bots respawn:''' 7.5 seconds delay.
  
'''Special entities:''' force fields.
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'''Special entities:''' [[special entities|force fields]].
  
 
= Elimination =
 
= Elimination =
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'''Bots respawn:''' no respawn in this mode.
 
'''Bots respawn:''' no respawn in this mode.
  
'''Special entities:''' force fields and health packs.
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'''Special entities:''' [[special entities|force fields and health packs]].

Latest revision as of 19:23, 22 June 2020

Collection

Procedurally generated Collection map.

Team sizes: 4 vs 4.

Objective: catch and score the most resources.

Time out: once the 5 minutes timer runs out, the team with the highest score wins.

Bots respawn: 10 seconds delay.

Special entities: no special entities in this mode.


Domination

Procedurally generated Domination map.

Team sizes: 6 vs 6.

Objective: capture and hold bases to score the most points.

Once a bot enters in close range of a neutral (white) or enemy (red) base, it starts capturing it. Capturing a base takes 10 seconds by default. Each new bot helping base capture adds a 50% capturing speed bonus. Example: it will take 5 seconds (10 / (1 + 0.5 + 0.5)) when 3 bots are capturing a base.

Once a base has been captured, it scores 1 point every 10 seconds by default. Each bot present on a captured base (at short range) adds a 50% scoring speed bonus. Example: if there's 5 bots on a captured base, it will score 1 point every 2.8 seconds (10 / (1 + 0.5 + 0.5 + 0.5 + 0.5 + 0.5)).

Time out: once the 5 minutes timer runs out, the team with the highest score wins.

Bots respawn: 7.5 seconds delay.

Special entities: force fields.

Elimination

Procedurally generated Elimination map.

Team sizes: 8 vs 8.

Objective: destroy the most of your opponent's bots. Each kill gives 1 point to the shooter's team.

Time out: once the 5 minutes timer runs out, the team with the highest score wins.

Bots respawn: no respawn in this mode.

Special entities: force fields and health packs.