Difference between revisions of "Game modes"

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(Health packs)
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== Force fields ==
 
== Force fields ==
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[[Image:ForceField.gif|thumb|A force field getting captured.]]
  
 
Once a bot has captured a force field, its max shield capacity is increased by 7000 points.
 
Once a bot has captured a force field, its max shield capacity is increased by 7000 points.
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== Health packs ==
 
== Health packs ==
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[[Image:HealthPack.gif|thumb|A health pack getting catched.]]
  
 
When a bot catches a health pack, its health is refilled to its max capacity.
 
When a bot catches a health pack, its health is refilled to its max capacity.
 
Health packs spawn randomly on the map and along the match.
 
Health packs spawn randomly on the map and along the match.

Revision as of 12:30, 4 February 2019

Game Modes

Collection

Procedurally generated Collection map.

Team sizes: 4 vs 4.

Objective: catch and score the most resources.

Time out: once the 5 minutes timer runs out, the team with the highest score wins.

Bots respawn: 10 seconds delay.

Special entities: no special entities in this mode.


Domination

Procedurally generated Domination map.

Team sizes: 6 vs 6.

Objective: capture and hold bases to score the most points.

Once a bot enters in close range of a neutral (white) or enemy (red) base, it starts capturing it. Capturing a base takes 10 seconds by default. Each new bot helping base capture adds a 20% capturing speed bonus. Example: it will take 7.14 seconds (10/(1 + 0.2 + 0.2)) 3 bots are capturing a base.

Once a base has been captured, it scores 1 point every 10 seconds by default. Each bot present on a captured base (at short range) adds a 10% scoring speed bonus. Example: if there's 5 bots on a captured base, it will score 1 point every 6.67 seconds (10 / (1 + 0.1 + 0.1 + 0.1 + 0.1 + 0.1)).

Time out: once the 5 minutes timer runs out, the team with the highest score wins.

Bots respawn: 7.5 seconds delay.

Special entities: force fields.


Elimination

Procedurally generated Elimination map.

Team sizes: 8 vs 8.

Objective: destroy the most of your opponent's bots. Each kill gives 1 point to the shooter's team.

Time out: once the 5 minutes timer runs out, the team with the highest score wins.

Bots respawn: no respawn in this mode.

Special entities: force fields and health packs.


Special game entities

Force fields

A force field getting captured.

Once a bot has captured a force field, its max shield capacity is increased by 7000 points. Only one bot at a time can capture a force field.

Health packs

A health pack getting catched.

When a bot catches a health pack, its health is refilled to its max capacity. Health packs spawn randomly on the map and along the match.