Changelog

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For planned features and versions that are pending for release see the roadmap.

Alpha 3.2

Released: 2016-06-11

Alpha 3.1

Released: 2016-06-10

Alpha 3

Released: 2016-05-30

  • Game mechanics Added "Any" target selection for conditions: considers any target matching the selected type and filters
  • Game mechanics Added "Currently targeted" target selection
    • Allows you to test your current target (not only attack target). Can be used for instance to continue attacking an enemy even if he moved away from your approach range. See Chunkymonkey's post.
  • Game mechanics Added "Drop ball" action
  • Fixed "Back to back" mission layout
  • Moving a parent node only moves children branches if it's their only parent
  • Fixed arena ground visual for Android
  • Changed "Score the most balls" victory condition
    • Killing all the enemies or scoring more than the half of the initial balls doesn't trigger victory anymore (it will wait you score the remaining balls to consider mission as complete)
  • Improved scripting and added texts to existing tutorial missions
  • Scripted remaining tutorial missions (Attack, Approach and Shield), explaining the ranges, attack precision, target filtering and shield systems
  • Increased size of the invert condition button
  • Made AI debugger resizable and draggable
  • Changed the icon of the AI editor button
  • Improved the main menu visuals
  • Implemented the multiple AI system, allowing you to define several AIs
  • Implemented the deploy phase in game screen, allowing you to set different AI on each bot
  • Added the "Clear" (bottom right) button in AI editor
  • Added the "Fit to screen" (top right) button in AI editor

Alpha 2

Released: 2016-04-30

  • Fixed cloud saving requests handling (bad network could cause the loading screen to be displayed way too long)
  • Fixed base glow animation being stuck in some missions
  • Fixed handling of lower resolutions
  • Changed the way AI nodes are moved
    • Nodes are now always draggable, you don't need to select them first anymore (links are created by dragging the lower part of the nodes)
  • Added AI node edition by double click/touch
  • Improved negative condition toggle icons
  • Improved victory conditions checks
    • "Score the most balls" missions are now over when more than half of the initial balls have been scored by one of the players or a whole team has been eliminated
  • Downscaled UI for desktop (PC/Mac/Linux) builds
  • Renamed most of the missions to match design "rational"
  • Made mission intro skippable by clicking anywhere on screen (except for first tutorials)
  • Reordered conditions and target filters to place "Exists" and balls related on top
  • Renamed "Neutral" node type to "Hub" (this type of node is used to)
  • Implemented AI node tooltips
  • Added new missions
  • Added game version label in main menu
  • Added twitter and community board buttons in main menu
  • Added desktop (PC/Mac/Linux) keyboard shortcuts
    • Contextual: Enter for validation, Escape for exiting/closing/cancelling
    • Game screen: Space for play/pause, R for restart, - (numpad) for slow-motion, + (numpad) for fast-forward
    • AI editor: Delete to remove selected node
  • Added Mac ("universal") version
  • Added Linux (64-bit) version

Alpha 1.2

Released: 2016-04-24

  • Fixed tutorial flow

Alpha 1.1

Released: 2016-04-22

  • Fixed default AI used in first tutorials (could stuck some players during tutorial flow)
  • Fixed "Split team" (previously "Ball Game 10") mission victory condition (Kill them all instead of Score the most balls)

Alpha 1

Released: 2016-04-20

  • Tutorial missions
  • First solo missions
  • AI system and editor
  • Player data sync "on the cloud"