Bot classes

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Revision as of 20:37, 27 August 2017 by LuBeNo (Talk | contribs) (Bot classes)

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Bot classes

Gladiabots features several bot classes. Each class has its own pros and cons. The shotgun, machine gun and sniper can only be used once per map.

Assault

  • [-] it is average
  • [+] it is average

Shotgun

  • [-] has a weak health
  • [+] moves fast (when not carrying a resource)
  • [+] does devastating damages at close range

Machine gun

  • [-] is very slow (but isn't slower when carrying a resource)
  • [+] is very resistant
  • [+] has a huge fire power

Sniper

  • [-] moves slowly
  • [-] has weak shield and health
  • [+] always hits, whatever the attack range (except out of range)
  • [+] inflicting high damages to its target

Movement speed

Movement speed for the bots not carrying a resource:

  • Shotgun: 2.0 meters / second
  • Assault: 1.2 meters / second
  • Sniper: 1.0 meters / second
  • Machine gun: 0.7 meters / second

Movement speed for the bots carrying a resource:

  • Shotgun: 0.5 meters / second
  • Assault: 0.5 meters / second
  • Sniper: 0.5 meters / second
  • Machine gun: 0.7 meters / second

Health, shield and regeneration

Each bot has a health (blue) and a shield (white) bar. The shield absorbs damages before its health gets afflicted.

If the shield isn't damaged for 3 seconds it will automatically regenerate. A full shield regeneration lasts 3 seconds independent of the shield value of the bot class.

  • Shotgun: Health: 3000; Shield: 5000; Regeneration: 1667 shield / second
  • Assault: Health: 5000; Shield: 3000; Regeneration: 1000 shield / second
  • Sniper: Health: 3000; Shield: 3000; Regeneration: 1000 shield / second
  • Machine gun: Health: 7000; Shield: 5000; Regeneration: 1667 shield / second

Bot shooting mechanics

There is a separate topic discussing bot shooting mechanics.