Difference between revisions of "Bot classes"

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{|class="wikitable sortable"
 
{|class="wikitable sortable"
!Bot class!!data-sort-type="number"|Movement speed<br>not carrying a resource!!data-sort-type="number"|Movement speed<br>carrying a resource
+
!Bot class!!data-sort-type="number"|Movement speed<sup>1</sup>!!data-sort-type="number"|Movement speed<br>carrying a resource<sup>1</sup>
 
|-
 
|-
|Shotgun    ||data-sort-value="2.0"|2.0 meters / second||data-sort-value="0.5"|0.5 meters / second
+
|Shotgun    ||2.0||0.5
 
|-
 
|-
|Assault    ||data-sort-value="1.2"|1.2 meters / second||data-sort-value="0.5"|0.5 meters / second
+
|Assault    ||1.2||0.5
 
|-
 
|-
|Sniper    ||data-sort-value="1.0"|1.0 meters / second||data-sort-value="0.5"|0.5 meters / second
+
|Sniper    ||1.0||0.5
 
|-
 
|-
|Machine gun||data-sort-value="0.7"|0.7 meters / second||data-sort-value="0.7"|0.7 meters / second
+
|Machine gun||0.7||0.7
 
|}
 
|}
 +
 +
* 1) Unit: meters / second
  
 
== Health, shield and regeneration ==
 
== Health, shield and regeneration ==
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{|class="wikitable sortable"
 
{|class="wikitable sortable"
!Bot class!!data-sort-type="number"|Health!!data-sort-type="number"|Shield!!data-sort-type="number"|Regeneration
+
!Bot class!!data-sort-type="number"|Health!!data-sort-type="number"|Shield!!data-sort-type="number"|Regeneration<sup>1</sup>
 
|-
 
|-
|Shotgun    ||3000||5000||data-sort-value="1667"|1667 shield / second
+
|Shotgun    ||3000||5000||1667
 
|-
 
|-
|Assault    ||5000||3000||data-sort-value="1000"|1000 shield / second
+
|Assault    ||5000||3000||1000
 
|-
 
|-
|Sniper    ||3000||3000||data-sort-value="1000"|1000 shield / second
+
|Sniper    ||3000||3000||1000
 
|-
 
|-
|Machine gun||7000||5000||data-sort-value="1667"|1667 shield / second
+
|Machine gun||7000||5000||1667
 
|}
 
|}
 +
 +
* 1) Unit: meters / second
  
 
== Shooting stats ==
 
== Shooting stats ==
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{|class="wikitable sortable"
 
{|class="wikitable sortable"
!Bot class!!data-sort-type="number"|Aiming duration!!data-sort-type="number"|Attack power!!Bullet configuration!!data-sort-type="number"|Attack duration!!data-sort-type="number"|Precision<br>Short range!!data-sort-type="number"|Precision<br>Mid range!!data-sort-type="number"|Precision<br>Long range
+
!Bot class!!data-sort-type="number"|Aiming duration<sup>1</sup>!!data-sort-type="number"|Attack power<sup>2</sup>!!Bullet configuration!!data-sort-type="number"|Attack duration<sup>1</sup>!!data-sort-type="number"|Time between rounds<sup>1</sup>!!data-sort-type="number"|Precision<br>Short range!!data-sort-type="number"|Precision<br>Mid range!!data-sort-type="number"|Precision<br>Long range
 
|-
 
|-
|Shotgun    ||data-sort-value="1.0"|1 second  ||data-sort-value="600" |600 damage per bullet ||1x5 (1 round with 5 bullets)      ||data-sort-value="0.1"|0.1 seconds (0.1 seconds per round)
+
|Shotgun    ||1.0||600 ||1x5 (1 round with 5 bullets)      ||0.0||-    ||75% ||25% ||5%
||75% ||25% ||5%
+
 
|-
 
|-
|Assault    ||data-sort-value="1.0"|1 second  ||data-sort-value="300" |300 damage per bullet ||3x2 (3 rounds each with 2 bullets)||data-sort-value="0.3"|0.3 seconds (0.1 seconds per round)
+
|Assault    ||1.0||300 ||3x2 (3 rounds each with 2 bullets)||0.2||0.1 ||90% ||50% ||10%
||90% ||50% ||10%
+
 
|-
 
|-
|Sniper    ||data-sort-value="3.0"|3 seconds  ||data-sort-value="2000"|2000 damage per bullet||1x1 (1 round with 1 bullet)      ||data-sort-value="0.1"|0.1 seconds (0.1 seconds per round)
+
|Sniper    ||3.0||2000||1x1 (1 round with 1 bullet)      ||0.0||-    ||100%||100%||100%
||100%||100%||100%
+
 
|-
 
|-
|Machine gun||data-sort-value="2.5"|2.5 seconds||data-sort-value="250" |250 damage per bullet ||100x1 (100 rounds with 1 bullet)  ||data-sort-value="7.5"|7.5 seconds (0.075 seconds per round)
+
|Machine gun||2.5||250 ||100x1 (100 rounds with 1 bullet)  ||7.5||0.075||80% ||50% ||10%
||80% ||50% ||10%
+
 
|}
 
|}
 +
 +
* 1) Unit: seconds
 +
* 2) Unit: damage per bullet

Revision as of 00:51, 31 August 2017

Bot classes

Assault, shotgun, machine gun and sniper

Gladiabots features several bot classes. Each class has its own pros and cons. The shotgun, machine gun and sniper can only be used once per map.

Assault

  • [-] it is average
  • [+] it is average

Shotgun

  • [-] has a weak health
  • [+] moves fast (when not carrying a resource)
  • [+] does devastating damages at close range

Machine gun

  • [-] is very slow (but isn't slower when carrying a resource)
  • [+] is very resistant
  • [+] has a huge fire power

Sniper

  • [-] moves slowly
  • [-] has weak shield and health
  • [+] always hits, whatever the attack range (except out of range)
  • [+] inflicting high damages to its target

Movement speed

Diagram movement speed

The bots have different movement speed depending if they carry resources or not.

Bot class Movement speed1 Movement speed
carrying a resource1
Shotgun 2.0 0.5
Assault 1.2 0.5
Sniper 1.0 0.5
Machine gun 0.7 0.7
  • 1) Unit: meters / second

Health, shield and regeneration

Diagram health and shield

The bots have different health and shield values.

Bot class Health Shield Regeneration1
Shotgun 3000 5000 1667
Assault 5000 3000 1000
Sniper 3000 3000 1000
Machine gun 7000 5000 1667
  • 1) Unit: meters / second

Shooting stats

The bots have different shooting stats.

Bot class Aiming duration1 Attack power2 Bullet configuration Attack duration1 Time between rounds1 Precision
Short range
Precision
Mid range
Precision
Long range
Shotgun 1.0 600 1x5 (1 round with 5 bullets) 0.0 - 75% 25% 5%
Assault 1.0 300 3x2 (3 rounds each with 2 bullets) 0.2 0.1 90% 50% 10%
Sniper 3.0 2000 1x1 (1 round with 1 bullet) 0.0 - 100% 100% 100%
Machine gun 2.5 250 100x1 (100 rounds with 1 bullet) 7.5 0.075 80% 50% 10%
  • 1) Unit: seconds
  • 2) Unit: damage per bullet