Difference between revisions of "Bot classes"

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== Bot shooting mechanics ==
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== Bot shooting stats ==
  
 
There is a separate topic discussing [[bot shooting mechanics]].
 
There is a separate topic discussing [[bot shooting mechanics]].
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{|class="wikitable sortable"
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!Bot class!!data-sort-type="number"|Aiming duration!!data-sort-type="number"|Attack power!!Bullet configuration!!data-sort-type="number"|Attack duration!!data-sort-type="number"|Precision<br>Short range!!data-sort-type="number"|Precision<br>Mid range!!data-sort-type="number"|Precision<br>Long range
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|-
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|Shotgun    ||data-sort-value="1.0"|1 second  ||data-sort-value="600" |600 damage per bullet ||1x5 (1 round with 5 bullets)      ||data-sort-value="0.1"|0.1 seconds (0.1 seconds per round)
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||75% ||25% ||5%
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|-
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|Assault    ||data-sort-value="1.0"|1 second  ||data-sort-value="300" |300 damage per bullet ||3x2 (3 rounds each with 2 bullets)||data-sort-value="0.3"|0.3 seconds (0.1 seconds per round)
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||90% ||50% ||10%
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|-
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|Sniper    ||data-sort-value="3.0"|3 seconds  ||data-sort-value="2000"|2000 damage per bullet||1x1 (1 round with 1 bullet)      ||data-sort-value="0.1"|0.1 seconds (0.1 seconds per round)
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||100%||100%||100%
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|-
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|Machine gun||data-sort-value="2.5"|2.5 seconds||data-sort-value="250" |250 damage per bullet ||100x1 (100 rounds with 1 bullet)  ||data-sort-value="7.5"|7.5 seconds (0.075 seconds per round)
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||80% ||50% ||10%
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|}

Revision as of 19:56, 30 August 2017

Bot classes

Assault, shotgun, machine gun and sniper

Gladiabots features several bot classes. Each class has its own pros and cons. The shotgun, machine gun and sniper can only be used once per map.

Assault

  • [-] it is average
  • [+] it is average

Shotgun

  • [-] has a weak health
  • [+] moves fast (when not carrying a resource)
  • [+] does devastating damages at close range

Machine gun

  • [-] is very slow (but isn't slower when carrying a resource)
  • [+] is very resistant
  • [+] has a huge fire power

Sniper

  • [-] moves slowly
  • [-] has weak shield and health
  • [+] always hits, whatever the attack range (except out of range)
  • [+] inflicting high damages to its target

Movement speed

Diagram movement speed

The bots have different movement speed depending if they carry resources or not.

Bot class Movement speed
not carrying a resource
Movement speed
carrying a resource
Shotgun 2.0 meters / second 0.5 meters / second
Assault 1.2 meters / second 0.5 meters / second
Sniper 1.0 meters / second 0.5 meters / second
Machine gun 0.7 meters / second 0.7 meters / second

Health, shield and regeneration

Diagram health and shield

Each bot has a health (blue) and a shield (white) bar. The shield absorbs damages before its health gets afflicted.

If the shield isn't damaged for 3 seconds it will automatically regenerate. A full shield regeneration lasts 3 seconds independent of the shield value of the bot class.

Bot class Health Shield Regeneration
Shotgun 3000 5000 1667 shield / second
Assault 5000 3000 1000 shield / second
Sniper 3000 3000 1000 shield / second
Machine gun 7000 5000 1667 shield / second

Bot shooting stats

There is a separate topic discussing bot shooting mechanics.

Bot class Aiming duration Attack power Bullet configuration Attack duration Precision
Short range
Precision
Mid range
Precision
Long range
Shotgun 1 second 600 damage per bullet 1x5 (1 round with 5 bullets) 0.1 seconds (0.1 seconds per round) 75% 25% 5%
Assault 1 second 300 damage per bullet 3x2 (3 rounds each with 2 bullets) 0.3 seconds (0.1 seconds per round) 90% 50% 10%
Sniper 3 seconds 2000 damage per bullet 1x1 (1 round with 1 bullet) 0.1 seconds (0.1 seconds per round) 100% 100% 100%
Machine gun 2.5 seconds 250 damage per bullet 100x1 (100 rounds with 1 bullet) 7.5 seconds (0.075 seconds per round) 80% 50% 10%