Difference between revisions of "Bot classes"

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* Sniper: 0.5 meters / second
 
* Sniper: 0.5 meters / second
 
* Machine gun: 0.7 meters / second
 
* Machine gun: 0.7 meters / second
 
== Rough thoughts ==
 
  
 
== Health, shield and regeneration ==
 
== Health, shield and regeneration ==
  
Health shield differences / regen<br>
+
Each bot has a health (blue) and a shield (white) bar. The shield absorbs damages before its health gets afflicted.
reference for shooting difference<br>
+
 
 +
If the shield isn't damaged for 3 seconds it will automatically regenerate. A full shield regeneration lasts 3 seconds independent of the shield value of the bot class.
 +
 
 +
* Shotgun: Health: 3000; Shield: 5000; Regeneration: 1667 shield / second
 +
* Assault: Health: 5000; Shield: 3000; Regeneration: 1000 shield / second
 +
* Sniper: Health: 3000; Shield: 3000; Regeneration: 1000 shield / second
 +
* Machine gun: Health: 7000; Shield: 5000; Regeneration: 1667 shield / second
  
 
== Bot shooting mechanics ==
 
== Bot shooting mechanics ==
  
 
There is a separate topic discussing [[bot shooting mechanics]].
 
There is a separate topic discussing [[bot shooting mechanics]].

Revision as of 20:35, 27 August 2017

Bot classes

Gladiabots features several bot classes. Each class has its own pros and cons.

Assault

  • [-] it is average
  • [+] it is average

Shotgun

  • [-] has a weak health
  • [+] moves fast (when not carrying a resource)
  • [+] does devastating damages at close range

Machine gun

  • [-] is very slow (but isn't slower when carrying a resource)
  • [+] is very resistant
  • [+] has a huge fire power

Sniper

  • [-] moves slowly
  • [-] has weak shield and health
  • [+] always hits, whatever the attack range (except out of range)
  • [+] inflicting high damages to its target

Movement speed

Movement speed for the bots not carrying a resource:

  • Shotgun: 2.0 meters / second
  • Assault: 1.2 meters / second
  • Sniper: 1.0 meters / second
  • Machine gun: 0.7 meters / second

Movement speed for the bots carrying a resource:

  • Shotgun: 0.5 meters / second
  • Assault: 0.5 meters / second
  • Sniper: 0.5 meters / second
  • Machine gun: 0.7 meters / second

Health, shield and regeneration

Each bot has a health (blue) and a shield (white) bar. The shield absorbs damages before its health gets afflicted.

If the shield isn't damaged for 3 seconds it will automatically regenerate. A full shield regeneration lasts 3 seconds independent of the shield value of the bot class.

  • Shotgun: Health: 3000; Shield: 5000; Regeneration: 1667 shield / second
  • Assault: Health: 5000; Shield: 3000; Regeneration: 1000 shield / second
  • Sniper: Health: 3000; Shield: 3000; Regeneration: 1000 shield / second
  • Machine gun: Health: 7000; Shield: 5000; Regeneration: 1667 shield / second

Bot shooting mechanics

There is a separate topic discussing bot shooting mechanics.