Difference between revisions of "Bot classes"

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(Shooting stats)
(Shooting stats)
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!Bot class!!data-sort-type="number"|Aiming duration<sup>1</sup>!!data-sort-type="number"|Attack power<sup>2</sup>!!Bullet configuration!!data-sort-type="number"|Attack duration<sup>1</sup>!!data-sort-type="number"|Time between shots<sup>1</sup>!!data-sort-type="number"|Precision<br>short range!!data-sort-type="number"|Precision<br>mid range!!data-sort-type="number"|Precision<br>long range
 
!Bot class!!data-sort-type="number"|Aiming duration<sup>1</sup>!!data-sort-type="number"|Attack power<sup>2</sup>!!Bullet configuration!!data-sort-type="number"|Attack duration<sup>1</sup>!!data-sort-type="number"|Time between shots<sup>1</sup>!!data-sort-type="number"|Precision<br>short range!!data-sort-type="number"|Precision<br>mid range!!data-sort-type="number"|Precision<br>long range
 
|-
 
|-
|Shotgun    ||1.0||600 ||1x5 (1 shot with 5 bullets)        ||0.0||-    ||75% ||25% ||5%
+
|Shotgun    ||1.0||600 ||1x5 (1 shot with 5 bullets)        ||0.000||-    ||75% ||25% ||5%
 
|-
 
|-
|Assault    ||1.0||300 ||3x2 (3 shots each with 2 bullets)  ||0.2||0.100||90% ||50% ||10%
+
|Assault    ||1.0||300 ||3x2 (3 shots each with 2 bullets)  ||0.200||0.100||90% ||50% ||10%
 
|-
 
|-
|Sniper    ||3.0||2000||1x1 (1 shot with 1 bullet)          ||0.0||-    ||100%||100%||100%
+
|Sniper    ||3.0||2000||1x1 (1 shot with 1 bullet)          ||0.000||-    ||100%||100%||100%
 
|-
 
|-
|Machine gun||2.5||250 ||100x1 (100 shots each with 1 bullet)||7.5||0.075||80% ||50% ||10%
+
|Machine gun||2.5||250 ||100x1 (100 shots each with 1 bullet)||7.425||0.075||80% ||50% ||10%
 
|}
 
|}
  
 
* 1) Unit: seconds
 
* 1) Unit: seconds
 
* 2) Unit: damage per bullet
 
* 2) Unit: damage per bullet

Revision as of 01:45, 31 August 2017

Bot classes

Assault, shotgun, machine gun and sniper

Gladiabots features several bot classes. Each class has its own pros and cons. The shotgun, machine gun and sniper can only be used once per map.

Assault

  • [-] it is average
  • [+] it is average

Shotgun

  • [-] has a weak health
  • [+] moves fast (when not carrying a resource)
  • [+] does devastating damages at close range

Machine gun

  • [-] is very slow (but isn't slower when carrying a resource)
  • [+] is very resistant
  • [+] has a huge fire power

Sniper

  • [-] moves slowly
  • [-] has weak shield and health
  • [+] always hits, whatever the attack range (except out of range)
  • [+] inflicting high damages to its target

Movement speed

Diagram movement speed

The bots have different movement speed depending if they carry resources or not.

Bot class Movement speed1 Movement speed
carrying a resource1
Shotgun 2.0 0.5
Assault 1.2 0.5
Sniper 1.0 0.5
Machine gun 0.7 0.7
  • 1) Unit: meters / second

Health, shield and regeneration

Diagram health and shield

The bots have different health and shield values.

Bot class Health Shield Regeneration1
Shotgun 3000 5000 1667
Assault 5000 3000 1000
Sniper 3000 3000 1000
Machine gun 7000 5000 1667
  • 1) Unit: meters / second

Shooting stats

The bots have different shooting stats.

Bot class Aiming duration1 Attack power2 Bullet configuration Attack duration1 Time between shots1 Precision
short range
Precision
mid range
Precision
long range
Shotgun 1.0 600 1x5 (1 shot with 5 bullets) 0.000 - 75% 25% 5%
Assault 1.0 300 3x2 (3 shots each with 2 bullets) 0.200 0.100 90% 50% 10%
Sniper 3.0 2000 1x1 (1 shot with 1 bullet) 0.000 - 100% 100% 100%
Machine gun 2.5 250 100x1 (100 shots each with 1 bullet) 7.425 0.075 80% 50% 10%
  • 1) Unit: seconds
  • 2) Unit: damage per bullet