BotProgramming Basics

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Basics

The robots in Gladiabots are autonomous and obey their Artificial Intelligence (AI). Bots can only execute one of the possible actions at a time. The AIs task is to determine what action to use in the current situation. Each bot checks its AI counterclockwise, searching for the first valid branch leading to an action.

Example AI.png

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The AI of a bot is shaped like an upside down tree. It can be composed of the following elements:

Element Description
Root node Each AI contains exactly one root node that defines the AIs starting point. It contains the name of the AI.
Action node If a rectangular-shaped action node is evaluated valid, the described action is executed for the current tick. An action node is considered invalid if the bot cannot perform it.
Condition node If an oval-shaped condition node is evaluated valid, the elements connected to the bottom of the condition are evaluated counterclockwise. A condition node is considered invalid if the current situation doesn't fit it.
Connector The diamond-shaped connector can be used to simplify the layout of the AI. It connects every element linked to the top of the connector with every element linked from the bottom of the connector. A connector will always be considered valid during AI check.
Sub-AI
Link