Difference between revisions of "Archive: Connectors and subtrees"

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(Created page with "* Connectors : They are always evaluated as "True". Though they do not execute any computation or action, they have an interesting, though not commonly used or advised, use....")
 
 
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* Connectors :
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{{Warning|This page is no longer maintained and is retained for historical reference.}}
They are always evaluated as "True". Though they do not execute any computation or action, they have an interesting, though not commonly used or advised, use.
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Connectors are the GOTOs of AIs. And just like any programming language, GOTOs here too are considered "bad" code. Still, they can save you a lot of work sometimes.
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obsolete by [[bot programming]]
 
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* Sub-AIs :
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Ever have a group of Nodes that you regularly use, and the same thing is present in your AI again and again? Sub-AIs are used like Macros. You can just make an AI with the commonly used group of Nodes, and then add this as a Sub-AI in your main AI. Sub-AIs tend to improve game performance (more Nodes make the game laggier)
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You can also use Sub-AIs to make Hybrids out of existing AIs. Remember, Sub-AIs are essentially AIs linking other AIs.
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Latest revision as of 13:55, 14 October 2017

Warning.png This page is no longer maintained and is retained for historical reference.

obsolete by bot programming