Difference between revisions of "Archive: Bot shooting mechanics"

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=== Shooting process ===
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{{Warning|This page is no longer maintained and is retained for historical reference.}}
  
Although the bot classes have very different shooting behavior, they all share the same shooting process:
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obsolete by [[Game mechanics]]
 
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# aiming for the time of the ''aiming duration''
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# attacking for the time of the ''attack duration''
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#* shooting one or more rounds each with one or more bullets (specified by the ''bullet configuration'') towards the target
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#* each bullet will either hit with the ''attack power'' or miss completely according to the ''precision''
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#** the used ''precision value'' is determined at the moment the bullet is fired
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#*** if the target is within short range, the short range precision is used
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#*** if the target is between short and mid range, the mid range precision is used
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#*** if the target is between mid and long range, the long range precision is used
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#*** if the target is out of range, the bullet will miss
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#** for each bullet the ''precision counter'' is incremented by the corresponding ''precision value''
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#*** if the ''precision counter'' is greater or equal to 100 the bullet will hit and the ''precision counter'' will be decremented by 100
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#*** otherwise the bullet will miss
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# continue with 1.
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=== Bot class shooting stats ===
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* Assault
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** Aiming duration: 1 second
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** Attack power: 300 damage per bullet
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** Bullet configuration: 3x2 (3 rounds each with 2 bullets)
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** Attack duration 0.3 seconds (0.1 seconds per round)
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** Precision: Short range 90%, Mid range: 50%, Long range: 10%
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* Shotgun
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** Aiming duration: 1 second
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** Attack power: 600 damage per bullet
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** Bullet configuration: 1x5 (1 round with 5 bullets)
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** Attack duration 0.1 seconds (0.1 seconds per round)
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** Precision: Short range 75%, Mid range: 25%, Long range: 5%
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* Machine gun
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** Aiming duration: 2.5 seconds
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** Attack power: 250 damage per bullet
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** Bullet configuration: 100x1 (100 rounds with 1 bullet)
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** Attack duration 7.5 seconds (0.075 seconds per round)
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** Precision: Short range 80%, Mid range: 50%, Long range: 10%
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* Sniper
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** Aiming duration: 3 seconds
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** Attack power: 2000 damage per bullet
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** Bullet configuration: 1x1 (1 round with 1 bullet)
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** Attack duration 0.1 seconds (0.1 seconds per round)
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** Precision: Short range 100%, Mid range: 100%, Long range: 100%
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== Rough thoughts ==
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Is there a different precision value used when shooting from mid of short and mid range<br>
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Explain Sniper misses<br>
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How fast do bullets travel in the air<br>
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Is there further information neccessary?<br>
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Diagrams<br>
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<br>
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sethcohn <br>
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http://bit.ly/GladiabotsAttackChart <br>
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https://forum.gladiabots.com/viewtopic.php?f=8&t=17&start=20#p4643 <br>
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<br>
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mcompany <br>
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https://docs.google.com/spreadsheets/d/1aj34msKKZ8hRhZLtluq4TDM6eG7M2pcCeDfc5s1drKc/edit?usp=sharing <br>
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https://forum.gladiabots.com/viewtopic.php?f=8&t=17&start=40#p4679 <br>
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<br>
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gfx<br>
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https://forum.gladiabots.com/viewtopic.php?f=8&t=17&start=20#p4584 <br>
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<br>
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https://forum.gladiabots.com/viewtopic.php?f=6&t=225&view=unread#unread <br>
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https://forum.gladiabots.com/viewtopic.php?f=8&t=545 <br>
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Latest revision as of 13:50, 14 October 2017

Warning.png This page is no longer maintained and is retained for historical reference.

obsolete by Game mechanics