Difference between revisions of "Tutorial Elimination"
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+ | == Elimination 1 == | ||
+ | |||
+ | Game Mechanics: | ||
+ | * What is Elimination mode? | ||
+ | * Using connectors for organization | ||
+ | * Using filters | ||
+ | * Execution order | ||
+ | |||
+ | Concepts Explained: | ||
+ | * How to make bots move | ||
+ | * How to make bots shoot | ||
+ | * How to make bots retreat | ||
+ | * Shield conditions for fleeing | ||
+ | * Flee from all enemies | ||
+ | |||
+ | |||
<youtube>Y3vI_f2JjKo</youtube> | <youtube>Y3vI_f2JjKo</youtube> | ||
+ | |||
+ | == Elimination 2 == | ||
+ | |||
+ | Game Mechanics: | ||
+ | * Accuracy/DPS | ||
+ | * Qualities of Assault bots | ||
+ | |||
+ | Concepts Explained: | ||
+ | * Flanking/pinching | ||
+ | * Pushing in | ||
+ | * Focus fire | ||
+ | |||
<youtube>pMloXUF4oJo</youtube> | <youtube>pMloXUF4oJo</youtube> | ||
+ | |||
+ | == Elimination 3 == | ||
+ | |||
+ | Game Mechanics: | ||
+ | * Bot classes | ||
+ | |||
+ | Concepts Explained: | ||
+ | * Force fields | ||
+ | * Fire sustain | ||
+ | * Health damage | ||
+ | |||
<youtube>ez_h7AtSKzA</youtube> | <youtube>ez_h7AtSKzA</youtube> | ||
+ | |||
+ | == Elimination 4 == | ||
+ | |||
+ | Concepts Explained: | ||
+ | * Focused movement | ||
+ | * Sniper Threats | ||
+ | |||
<youtube>kBDTMcAvAhU</youtube> | <youtube>kBDTMcAvAhU</youtube> | ||
+ | |||
+ | == Elimination 5 == | ||
+ | |||
+ | Concepts Explained: | ||
+ | * Move towards weaker enemies | ||
+ | * Retreat from focused fire | ||
+ | * Capturing health packs | ||
+ | * Return fire | ||
+ | |||
<youtube>CEMlKOXRlk4</youtube> | <youtube>CEMlKOXRlk4</youtube> | ||
+ | |||
+ | == Elimination 6 == | ||
+ | |||
+ | Concepts Explained: | ||
+ | * Rally behavior | ||
+ | * Pushing bots against the wall | ||
+ | * Snowball effect | ||
+ | |||
<youtube>ds4ffL0h4b4</youtube> | <youtube>ds4ffL0h4b4</youtube> |
Revision as of 09:46, 12 April 2021
Contents
[hide]Elimination 1
Game Mechanics:
- What is Elimination mode?
- Using connectors for organization
- Using filters
- Execution order
Concepts Explained:
- How to make bots move
- How to make bots shoot
- How to make bots retreat
- Shield conditions for fleeing
- Flee from all enemies
Elimination 2
Game Mechanics:
- Accuracy/DPS
- Qualities of Assault bots
Concepts Explained:
- Flanking/pinching
- Pushing in
- Focus fire
Elimination 3
Game Mechanics:
- Bot classes
Concepts Explained:
- Force fields
- Fire sustain
- Health damage
Elimination 4
Concepts Explained:
- Focused movement
- Sniper Threats
Elimination 5
Concepts Explained:
- Move towards weaker enemies
- Retreat from focused fire
- Capturing health packs
- Return fire
Elimination 6
Concepts Explained:
- Rally behavior
- Pushing bots against the wall
- Snowball effect