Difference between revisions of "Game modes"
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When a bot catches a health pack, its health is refilled to its max capacity. | When a bot catches a health pack, its health is refilled to its max capacity. | ||
+ | Health packs spawn randomly on the map and along the match. |
Revision as of 12:08, 4 February 2019
Contents
[hide]Game Modes
Collection
Team sizes: 4 vs 4.
Objective: catch and score the most resources.
Time out: once the 5 minutes timer runs out, the team with the highest score wins.
Bots respawn: 10 seconds delay.
Special entities: no special entities in this mode.
Domination
Team sizes: 6 vs 6.
Objective: capture and hold bases to score the most points.
Once a bot enters in close range of a neutral (white) or enemy (red) base, it starts capturing it. Capturing a base takes 10 seconds by default. Each new bot helping base capture adds a 20% capturing speed bonus. Example: it will take 7.14 seconds (10/(1 + 0.2 + 0.2)) 3 bots are capturing a base.
Once a base has been captured, it scores 1 point every 10 seconds by default. Each bot present on a captured base (at short range) adds a 10% scoring speed bonus. Example: if there's 5 bots on a captured base, it will score 1 point every 6.67 seconds (10 / (1 + 0.1 + 0.1 + 0.1 + 0.1 + 0.1)).
Time out: once the 5 minutes timer runs out, the team with the highest score wins.
Bots respawn: 7.5 seconds delay.
Special entities: force fields.
Elimination
Team sizes: 8 vs 8.
Objective: destroy the most of your opponent's bots. Each kill gives 1 point to the shooter's team.
Time out: once the 5 minutes timer runs out, the team with the highest score wins.
Bots respawn: no respawn in this mode.
Special entities: force fields and health packs.
Special game entities
Force fields
Once a bot has captured a force field, its max shield capacity is increased by 7000 points. Only one bot at a time can capture a force field.
Health packs
When a bot catches a health pack, its health is refilled to its max capacity. Health packs spawn randomly on the map and along the match.